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This mock virtual environment is a playground for the imagination. Equipped with helmet, goggles, and a basic understanding of early video game strategies, the artist morphs into an adventureland training camp where she meets with media icons and common ground. She fearlessly changes her intensity and velocity in unison with, and at times under the command of, rival action-heroes and network sponsors. The title implies that there are bugs in the program, undetected viruses in the system. This video performance parallels the heightened sense of anxiety synonymous with computer games, amplifying a "fear of contamination" to a level that borders on insanity.